KING OF GAMES'S PROFILE
I'm a young fool and I make games via RM. I enjoy game mechanics and theories, especially new graphical experiments. I'm a master chip splicer and I draw my own resources as well. Teaching myself how to digitally paint via PS, after pixeling for several years.
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The Screenshot Topic Returns
The Screenshot Topic Returns
The silhouette is very blurry. (Looks like you went overboard with the glow effect on photo shop) Also, the title is too close to the left border of the screen. More importantly, how do the subjects depicted in this title screen relate to your game as a whole?
Kobra's Realm/Corner creator arrested for hacking
The Rare/Obscure RM Games Request Topic
Yes, spirebattle! Though, in the version I know, Taylor redid everything in sd3 graphs instead of mnb, with a different intro set to evanescence. I might have that version if people wanna check it out.
Kobra's Realm/Corner creator arrested for hacking
Looking for a game...found nothing.
I honestly cant tell if this is a joke or not. You know you just described 93% of all rpgmaker games, right?
Kobra's Realm/Corner creator arrested for hacking
Kobra's Realm/Corner creator arrested for hacking
The Screenshot Topic Returns
There are conflicting perspectives. Mainly with those wavy hills, the single tile mounds, and those finger things with eyes.
The Customer Is Always Right - Perception Of Designer & Player "Responsibilities" In Amateur & Commercial Video Games
I just want to point out that there are some commercial games that undergo changes due to fan scrutiny. An example being uncharted 2 and 3. Naughty Dog releases a beta (online multiplayer), listens to feedback from fans, and changes and fixes the major issues. Whether they are technical bugs or gameplay features, it's invaluable information from an objective perspective.